The Fey Court
Overview:
The Fey Court takes players deep into the Spotless Wood, where unstable wild magic twists the creatures of the Fey Realm and the mortal world together. A local village has vanished, and the party must cross into the Feywild to uncover the truth, navigate its politics, and confront the dangers of its ruling court.
What’s Included:
- Adventure Module: 106-page 5e campaign designed for levels 3–5.
- Miniatures: 18 detailed STL miniatures of Fey creatures, heroes, and villains.
- Terrain: Mushroom cottage terrain piece to set the scene.
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New Subclasses:
- Feywalker Druid — a druid who channels Feywild magic.
- Trickblade Rogue — a rogue using illusions and misdirection in combat.
- Extras: Fey-themed magic items, monsters, and quest hooks.
Why It’s Worth Playing:
The Feywild is unpredictable, beautiful, and dangerous—this adventure balances whimsical encounters with high-stakes choices, making it an excellent mid-level arc for any ongoing campaign.
Clash of the Dragons
Overview:
Clash of the Dragons is set on Dragonmaw Isle, where the long-standing peace between the Silverclaw and Darktalon dragon clans has erupted into full-scale war. Players, stranded on the island, must choose a side—or forge their own path—to survive the conflict and shape the outcome.
What’s Included:
- Adventure Module: 120-page 5e campaign designed for levels 6–7.
- Miniatures: 18 highly detailed STL dragonkin and dragon-themed characters.
- Terrain: Fortress model representing the power centers of Dragonmaw Isle.
- New Subclass: Wyrmsoul Barbarian — warriors infused with draconic fury.
- Extras: Full-color battle maps, magic items, and lore entries for both clans.
Why It’s Worth Playing:
The adventure blends political intrigue with epic-scale combat, perfect for players who enjoy diplomacy as much as dragon-slaying.
Blood on the Sails
Overview:
Blood on the Sails is a high-seas adventure centered around the cursed Damned Galleon. After setting sail aboard the Gilded Seahorse, the party becomes entangled in a hunt for the legendary ghost ship and the dark magic surrounding it.
What’s Included:
- Adventure Module: 116-page 5e campaign for levels 3–4.
- Miniatures: 20 STL pirate, sailor, and undead figures, plus a bust of Baradin Blackbeard.
- Terrain: Shipwreck diorama for immersive encounters.
- New Subclass: Ocean Soul Sorcerer — spellcasters drawing power from the sea.
- Extras: Naval combat rules, ocean-themed magic items, and ready-to-use battlemaps.
Why It’s Worth Playing:
This adventure offers ship-to-ship combat, exploration, and supernatural mystery, making it ideal for groups who want a mix of naval action and horror.